Attempts to incorporate computer technology into language instruction have been made since the invention of the first computers. “Computer-Assisted Language Learning (CALL), Mobile-Assisted Language Learning (MALL), and Computer-Mediated Communication (CMC) are all overlapping fields of study that share a focus on using technology as an assistive tool or mediator to enhance the teaching and learning of a second or foreign language” (Chang & Hung, 2019). But apart from these in 2004, because of the AI development, another field started in a small number of Asian countries known as RALL (Robot-Assisted Language Learning). “Robots have since proven to be an effective tool for motivating children to learn in foreign language learning contexts where it is often difficult to find native-speaking teachers of the target language” (Cheryl, 1918). But despite the computer assisted language learning there are numerous of apps, platforms and websites that one can use to make learning a foreign language fun. Below you can see a small list of them. The videos to the right go over a number of technology tools to use with your foreign language classroom and also discuss when is the best age to learn a foreign language.
Cheryl, J. (1918). The Evolution and Impact of Technology in Language Education. University of Ontario Institute of Technology. Retrieved from Pressbooks
Kern, R. (2006). Perspectives on technology in learning and teaching languages. TESOL Quarterly 40(1), 183-210. Retrieved from ResearchGate.
Kessler, G. (2018). Technology and the future of language teaching. Foreign Language Annals 51(1), 205–218. University of Ontario Institute of Technology. Retrieved from from ResearchGate.
Mei-Mei Chang, & Hsiu-Ting Hung. (2019). Effects of Technology-Enhanced Language Learning on Second Language Acquisition: A Meta-Analysis. Journal of Educational Technology & Society, 22(4), 1–17. Retrieved from JSTOR.
Gaming in the Classroom
Gamification is the use of game design elements, such as leaderboards, points, badges, rewards, etc., in non-game contexts. Gamification attracts learners’ natural desire for competitiveness and accomplishment. The game-like mechanics encourage learners to participate, which consequently increases their engagement.
Kahoot is a game-based learning platform utilized by educational institutions and companies. Its learning games, known as “kahoots”, are multiple-choice quizzes for the free version (the paid version gives more choices such as puzzles, polls, word clouds, etc.) that may be viewed by a web browser or the Kahoot app. The students participate in the game from any device (laptop, tablet, phone, etc.) with internet access..
Quizlet is a web-based app in which the user creates study sets (list of terms and definitions that include words, images, and audio) and the app automatically generates study modes (flashcards, learn, spell, write, test) and games (match, gravity) for the student to work with. Like kahoot, Quizlet has a live mode in which the players, individually or in teams, try to match terms and definitions.
Blooket is a web-based quiz game that may be used for group or single learning. Teachers generate question sets and then start games, just like other quizzing programs. Students sign up with a code and then use their devices to answer questions in real time. If you have ready made Quizlet sets you can create a Blooket in a second.
Jeopardy labs is a free website that allows users to design and edit their own Jeopardy game templates. Instructors can use it to construct jeopardy-style games for their students to review information on any subject area – which can be useful before an exam. No registration is required. Teachers can also use ready made games created by others.
As online and blended learning becomes more ubiquitous, educators must rethink the way they evaluate their students. Online assessment seems to gain momentum, as it frees up instructors’ time by reducing their workload and increasing their productivity, allowing them to concentrate on more creative/innovative ways to deliver their lessons. From the students’ point of view, online assessment enables them to take their exams anytime anywhere without hassles while in the meantime provides them instant feedback.
Below you can find free assessment tools for your classroom!
Multimedia response systems are collaboration and communication tools used for both synchronous and asynchronous learning environments. They create an interactive environment that helps students to engage with their learning and can foster meaningful discussions among students.
Online software for creating interactive presentations that can be used synchronous or asynchronous, in-person or remote.
Educational platform designed to promote fruitful discussions and reflections around a topic amongst students.
Audience response system that allows participants to vote or answer teacher/instructor-generated questions through any mobile-enabled device.
Teachers create “flips” or challenges that include videos, text documents, articles from the internet, instructions or questions to which the students like, comment, or share as they do in social media.
Collaborative, multimedia presentation tool that allows users to create digital stories by uploading audio, video, images, files, links, and then add their own comments in the form of text, audio, video, or drawing.
Web based platform that allows users to embed their own questions or audio to a pre existing video. Users can also find and use video lessons created by other teachers, including formative assessment!
Language Learning Apps
Let them use a
language app …
We are all lifelong learners who are continuously on the lookout for new applications, platforms, and ways to learn new languages. Today more than ever, people who want to learn a new language turn to their mobile devices for help as language learning applications have become increasingly available.
Below you can find free language learning apps for your students!
E-learning platform for kids with games, videos, and activities on Greek mythology, history, and culture.
“Active learning” is a broad term that refers to a variety of teaching strategies where students are active participants in their own learning. Active learning differs from the traditional approaches where students are passive recipients of an expert’s knowledge.
The platforms below can help you create interactive lessons for your students!
write a story!
Digital storytelling is the combination of traditional oral narration with 21st century multimedia and communication tools. Combines video and audio with images for the purpose of telling a story or presenting facts. It allows students to concentrate on developing their personal and narrative voice, to reflect their knowledge in a community of students and to receive feedback.
The tools below can help your students present their story!
eShadow is a modernized version of the traditional Greek Shadow Theater. With eShadow is possible to create digital shadow theater shows and share them with others. It is a great tool for your students to practice their Greek.